Tuesday, September 27, 2016

Personal Progress

   So it's been a while since I've taken part in the blog-o-sphere. I have been kept busy with my new job as an Environment Artist at Funcom Inc and various freelance contracts that have come up. It's been a dream since I get to use Substance Designer, Substance Painter, and Unreal Engine on a daily basis. Besides using pertinent art software constantly, I get to work with fellow artists who share tips and workflow suggestions constantly. Because of this, my knowledge about game art has exponentially grown. (even from looking back on my work from last year!)

   Now that I'm starting to budget some free time for myself, I feel like I need to revive the blog and start sharing progress of a new environment. It's still in its early stages (mostly block out).

Block Out of the Vlaskin Office
   I'm dubbing this the Vlaskin Office. It's a bank of sorts for a small, nearly deserted town set in the near future. This building serves as the bank/city hall/official building for the town it resides in. I'm planning on creating the interior of the building along with the small exterior landscape and vegetation. Most of the technology will lean heavily in the style of retro scifi. I've always been a fan of older looking equipment in more advanced cultures/societies. 

   My goals for this project include creating a story using the assets, make the environment feel alive and lived in, and create a few key shots that include custom animation (such as the safe that will be unveiled from the fake bottom of a filing cabinet). 

   I look forward to updating the blog with progress as it's complete. I do not have a set time established, but want to budget at least several hours a week for focusing on this environment. I also hope to share tips/advice when building an environment/assets for Unreal Engine. Thanks for looking!

Detail of the Filing Cabinet