Monday, November 3, 2014

Fisherman's Light Texture WIP 2

It's been a while since I've posted, but I became busy with a contest and freelance work. Now that I have some extra time, I'm diving back into the PBR studies. After making some updates to the copper and adding the verdigris, I finished the glass. I'm feeling good enough about the texture to start on my next lamp study.

I'm really liking Substance Designer (minus opacity support). I love that non-destructive workflow. It's refreshing to rebake a normal map only to see the changes propagate through the texture and materials. I'm hoping to use it regularly, especially on environment scenes to keep textures quick and consistent. Can't wait to build up a library of graphs!

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