Friday, September 7, 2012

Specular Painting and Finished TV

I was linked to a great article on Polycount about materials and spec, I tried to use some of these techniques to bring out the spec, though I’m still learning :)

The most interesting piece of information is that conductive objects (metal, etc) will have a tinted specular highlight similar to the diffuse of the object. Dielectric objects (that do not conduct electricity) will have a more neutral/white specular highlight. While the article states that this is not a definitive rule, it’s a good starting place to create a spec map.

I’m going to call this finished and begin work on a modular environment piece that I’ve been wanting to make…. or start concepting ideas for the Showdown competition that is hosting. Either way, looking forward to work on another environment soon :D